Picture (texture): image is the element that displays the image, in 2D skeleton system, the meaning of picture and texture is not very different, so it can also be called texture. The slots link to the skeleton this animated logical unit and picture this animated display unit, which makes up the skeleton-slot-picture, the basic skeleton structure in the dragonbones skeleton animation. Each bone lattice can contain multiple slots. Each slot can contain multiple pictures, but only one picture is displayed at a time. Slots: slots are containers for displaying pictures in bone animation and are part of bones. In general, in the case of the default forward dynamics, the parent Skeleton games drive the child bones to move together, for example, a character lifts a large arm, and the small arm, as the arm of the child skeleton, will also be lifted. In addition, there can be parent-child relationships between bones. The bone itself cannot be disassembled, and in the skeleton it can be translated, rotated, scaled, and moving, forming a bone-lattice animation. The Dragonbones also represents a role that can contain animations.īone (bone): bone or bone bone is the most important basic unit of skeleton in the skeletal movement network. Skeleton: skeleton armature, is the most commonly used noun in 2D skeletal animation, generally refers to a lot of bones composed of a whole. Common terminology in dragonbones 2D skeletal animation The following is a general introduction of dragonbones terminology and use of the method. How to create more vivid animations with less art costs? Today we will introduce an open source 2D Skeleton animation Framework and tool-dragonbones, which contains the desktop Skeleton Animation tool Dragonbonespro and a set of multi-language versions of the dragonbones Skeleton Animation library.
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